When Dungeons & Dragons led Tolkien's racist orcs to the US, they attacked new targets. Let's talk model minorities, dehumanization, uncomfortable half-orcs, poor excuses … and how gamers and designers can reclaim and rehabilitate orcs. https://jamesmendezhodes.com/blog/2019/6/30/orcs-britons-and-the-martial-race-myth-part-ii-theyre-not-human
Hey, @lula, I tried to leave comments on your blog, but for some reason, it didn't work.
Great article! I've always been shocked by "races" in RPG & video games, especially "evil races". Thanks for showing me I'm not the only one :)
@Yoric I have to approve the comments before they show up—maybe I haven't gotten to yours yet? But you're very welcome!
@lula I couldn't log to the comment system, so I don't think you received them at all.
@lula There was a French RPG in the 90s which handled this quite nicely.
Fantasy setting with Elves, Dwarves, Orcs, ... but wherever you come from, there are no Elves, Dwarves, Orcs here, only in the next village/valley/forest/...
In-game, "Elf", "Dwarf", "Orc", ... turned out to be names given by people who didn't know better to other peoples/cultures/... that they didn't see as human. So everybody was somebody else's Elf/Dwarf/Orc.
I enjoyed this approach.
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